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Devlogs

Update #3

Hammer
A downloadable game for Windows

A hotfix for this update was released. See here for the changes. Known issues below have been updated.


CHANGES:

  • Obstacle and Building expansion
    • Destruction is much more reactive and granular
    • Trees, pedestrian overpasses, highway signs, rooftop doodads, the works!
  • Ambient traffic
  • "Dynamic" lights
    • Just shader magic, but it's still not wholly applied due to some annoying issues.
  • Death cam
    • Now you'll know you're dead before anyone else does

KNOWN ISSUES:

  • Jumping, Kicking and Bursting may drain twice as much energy when moving in ordinal directions relative to the unit's facing
    • Caused by animation events in blend trees being called twice
  • Landing while moving at high speeds causes your speed to triple
    • Still trying to figure this one out

Despite my best attempts at optimizing it, the Building Destruction will impact the performance significantly, but I can't gauge it well enough since, as I've mentioned before, my workstation is pretty much a potato from 2011. I readily welcome your feedback on whether its worth keeping or throwing out. Who knows? Maybe if the planned upgrade happens this year, we'll give the map floor, walls and ceiling the same treatment.

Thanks for sticking around!


Files

  • walker.rar 32 MB
    Nov 17, 2022
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