Posted November 14, 2022 by DK Liao
So this post will be a break down of all the juice added to the game.
Before
After
Here's a rapid fire of comparison GIFs. Basically step by step recreation of "The art of screenshake".
Baseline
With Animation
Lower Time to Kill
Increase Rate of Fire
Increase Bullet Size
Muzzle Flash
Faster Bullet
Lower Accuracy for More Dynamics
Impact Effect
Hit Reaction
Enemy Knockback
Permanence
Camera Lerp
↑Lerp Off
↑Lerp On
Screenshake
Player Knockback
Hit Pause
↑Hit Pause Off
↑Hit Pause On
Weapon Recoil
Random Enemy Explosion
Anyways, that about it!