Posted November 14, 2022 by BunseyBunney
#2d #3d #platformer #adventure #forest #gamedev #gameart #programming #gamedesign #design #art
Hayley worked on some 3D rock sculpts for moving platforms
Holly worked on finalizing her tree sprites for the background environment
Jesse worked on creating finalized wooden signs, matching them to Holly’s tree sprites and also worked on some VFX for the heart fragments.
This week our programmers have been fixing bugs and making changes back on playtesting and feedback.
Lewis has been fixing some UI as well as Bug fixing issues arising from the burrow ability.
Added more options for finer control of glyph size & placement, and an editor button to refresh during runtime.
Moved dialogue from world-space to screen-space for clarity.
Dialogue placement before and after.
Nick has been working on bug fixing village animations and camera pan.
Fixed animation root motion issues.
Bug fixing camera pan and villagers
Jazmin has reduced the number of buttons for the game and other bug fixes
Added mouse/cursor screen locking
Minor bug fixes
I (Nghia) have been altering cutscenes to better convey shortcuts and and the purification of areas
Zoomed in to points of interest for Heart Fragment Get cutscenes.
Pan across points of interest for Heart Fragment Returned cutscenes.