Posted November 14, 2022 by Henjen
- Some items have now a chance to add a random effect
- It is now visually recognizable when a weapon misses its target
- Modules have been divided into internal and external subcategories
- Data for items is now queried by the game client from the server(new items without a client update are now possible)
- Item stats adjustments
- Optimizations and some small corrections, better inventory handling
- Added a loading screen
- Item data has been moved to SQL database
- Action bar is now managed by the server