Devlogs
Character Update (v1.030)
Posted November 13, 2022 by yrbiax
#character #bonus #cooldown #bomb
Some of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities. Initially i only meant to fix few bugs, but i didnt feel like adding update without any gameplay changes.
Character changes:
- Increased police's coffee drop chance from 25% to 35%
- Increased sheriff's melee range from +15% to +20%
- Reduced miners's bomb cooldown from 15s to 13s
- Increased hunter's maximum focus damage from +15% to +20%
- Increased pirate's special weapon drop chance from +10% to +20% (Bosses no longer double chances)
- Increased ninja's movement speed from +10% to +15%
- Grappling hook's cooldown now starts after using super slash (Super slash now has to be used within 5 seconds)
- Increased soldier's bonus health from +20 to +25
- Reduced cyborg's barrier cooldown from 15s to 13s
- Barrier cooldown now starts after barrier effect ends
- Increased barrier duration from 3s to 4s (It already said 4 seconds in description, but that was mistake)
Other changes & bug fixes:
- Weapons are now more likely to appear in shops during loops (Often you would only get ammo packs. Now there is guaranteed to be at least 1 weapon)
- Added impact effect when deflecting melee attacks
- Fixed bombs sometimes glitching through walls
- Fixed potential freeze with bombs
- Fixed ninja's super slash not deflecting ninja bosses super slash
- Fixed some enemies getting stuck when far away from player
- Jumping enemies will no longer interrupt their jump attack when player gets far away
- Mechas will no longer attempt to jump over high walls unless player is far away
- Fixed rockman boss & vampyrusman not providing light when burning
- Fixed completion times missing 0 in front of seconds and minutes when they were below 10
- Fixed laser not having clash sound when hitting enemy barrier
*Hotfix: Fixed vampyrusman not moving when far away from player