Posted November 12, 2022 by SametHope
#Simply Dodge - Devlog
Forenote: I haven't wrote a devlog or shared something in this format before, so this is probably a very novice post. But good new is, this is the first one, so it will only get better from here.
So in this update I've generally focused on adding a leaderboard using LootLocker SDK, and I was successful after 2 days of work. But 1 day of that was almost purely UI design. One would expect the UI to be good if someone has worked on it for a day, but no lmao it still sucks. Mainly because of my scope on the start of the project.
I had started this project as a simple mobile game with only purpose of it being published, so I could learn from it and have a published game even if it is super basic. Because of my scope being quite small at first, the design and code was fairly simple and not much expandable as I didn't planned for it. This caused me to rewrite a lot of the game just to make it expandable and only then I could expand it.
But rewriting was not much of a problem, it was the UI that was the problem. Making the UI work for multiple resolutions was and still is a pain. Like I mentioned, only after a day of work I could get it working ok. Notice I say ok, not good, just ok. But I am sick of working on UI and will not try to make it great or at least good anymore, I am tired of it.
Added
Oh, I also added some pictures to see how do they look in the post. Including the old vs new ui. (Yes the old one might have been better actually)
I will update the Itch page and update the game after finishing this post. So if you are reading this, it is probably live.