Posted November 17, 2022 by Le Double Sept
#casual #advertising #secret #godot
Hello,
Today a big big new version of the game was just released, changing a lot of appearance of the game and changing its name.
One year after the Steam release of the game, I wished that more people could find and try the game as it is, objectively oc, pure fun. But I'm still struggling with the "Exposition Problem" I was talking about in a previous post.
I was in an intense brain-storming with myself when I found that the "echochromy-austere" look of the game could be sending wrong signals to the audience and I chose to rebrand everything (levels, menus, logo) to a more "casual coop fun" way. But the name was not matching with the new game look. You cannot have a funny balloony "Escape From The Void" without creating a neural paradox.
There is new quality-of-life improvements, such as a new way of moving blocks around on the computer, clearer menus and some levels have been reworked to keep the pace of the adventure.
Also, I added more than 10 new secret levels. I chose to add secret levels and not just new ones at the end of the adventure to keep this increased pace and make them facultative. I wanted to have some kind of replay value and reward system.
So say hello to "Color Escape: VR Coop" and, to celebrate the launch, I'll be launching the first ever sale on the game.
Hope you'll enjoy :),
Le Double Sept