Posted August 16, 2018 by Deathwash Studios
#postmortem #physics #game #onegameamonth #one #a #month ##onegameamonth #no pedals no brakes #one game a month #puzzle #unity #dev #challenge #gamejam #game jam #jam
Completing a project is such sweet sorrow.
On one hand, there's still some work to do getting ready for mobile releases, but on the other hand I have to wipe my hands clean of this one for the time being- though this isn't always the case.
I'm completing a single game (with a beginning and an end, hopefully) every month until August of next year 2019. This is my first installment. There is a lot right with the game and I think people will really enjoy it, but the real value is the learning experience of prototyping, getting core concepts down, and polishing.
NPNB started out as a physics based "trials" type game, but with mouse controls. For those OG's of the internet era, think Ski Stunt Simulator which was around during the early 2000's- I quickly realized trying to get a mechanic like that working within Unity's physics system in less than a month was something I was just not quite ready for yet- so it was shelved. In the interest of actually getting that mechanic working, though, I managed to place a 2D ragdoll on the bike, which made for some pretty naturally hilarious physics. I decided to feel out a "bridge puzzle" type game with this mechanic and the act of controlling the tools to get the bike from point A to point B turned out to be pretty rewarding- and so it was born.
Work begun on July 25 2018 and completed on August 15 2018.
Thanks for checking out my project. To follow what I'm up to:
Check out my website: http://www.robertkaltenbach.com
Check out the Deathwash Studios Facebook: http://www.facebook.com/deathwash
or check out my One Game A Month profile: http://www.onegameamonth.com/robkaltenbach