Posted November 08, 2022 by Kirill Live
#Interactive Fiction #Visual Novel Tags android #Game Design #Game engine #GameMaker #GitHub #Kinetic Novel #Open Source #Twine
After a long break, meet the new public version 21. This version has significant differences from the latest public release 17. More frequent updates are posted on Patreon page.
What's new in version 21 compared to the latest version 17
The mobile version of Tuesday withstood many stress tests. and the new version adds most of the recommendations from the Samsung Galaxy Store, as well as changes for usability on small screens. in particular, the resize tool has been improved to be more comfortable to use with your fingers.
Significantly changed the text translation tool; the display of the color of the block from which the text is taken has been introduced. This should make it easier to navigate through the text and it was visually clear where the text of the block ends, and by default two different localizations are opened, and not one, as before.
Also added a function to quickly "skip dialogs". Allows you to quickly automatically switch dialogs to the end of the block
The system of communication lines between blocks has been updated, now it works faster and more conveniently.
The biggest change is the new audio playback system. Now it allows you to play and stop multiple sounds at the same time, added sound preplay in file catalog.
Also version 22 is already available on our Patreon page!
This release implements a user activity tracking system that should solve the problem of blocking sound by browsers when starting a project. The sound will still not play on startup, but it can be turned on by mouse movement or if the site tab has focus. Browsers react to this in different ways, and there is still a period of testing and finding solutions ahead.
Plugins "hidden objects" and "terrain map" are now fully integrated into the overall sound system (they used to have their own tools to play sound)
Added the ability to set text and images to switch between window and fullScreen modes.
Improved panels for setting objects in the scene editor. Now they can also display the color of the block they are referencing.