Posted November 07, 2022 by mrspeppers
I've been working on this project for about three weeks now, it's built from scratch using C++ for the 'engine', SDL to handle cross-platform stuff like window management and input, and Lua/Sol for the data about the entities etc in the game world. I've also made the art myself using Pixaki. I'm gonna start a little devlog here when I add new things, but for now here is what I've got. Things that I've written that you can see examples of in the clip are:
Things that are in there that you can't see an example of in this clip: