Posted November 07, 2022 by Nranchs
Greetings everyone! This update is a big one, adding map-combat, and introducing big changes to the underlying codebase. Combat can now take place on the map, allowing you to exchange blows in a turn-based fashion. Support for weapon types and weapon range has been added, together with some buttons to give easy access. Spells have been given significantly more uses, making them invaluable for navigating through the more dangerous areas. All existing dungeons have been updated with new encounters and loot.
This month's update is only the first half of the changes, with the second coming next month. Numerous things are still missing, like area of effect spells, some details of the damage calculation, map versions of the mark stills, movement stuns, and more. The balance of the game is likely quite broken this month, feel free to post any suggestions you have in the Discord. It should smooth itself out with next month's loot rework, including additional skills and spells. Have fun!
And special thanks to my Naughty Weredog tier patrons~♥: aarlin, FadeSeeker, Iceman, and Some guy.
Patch notes:
This is an update to the Patron build of Rogschard, if you want to support the project, you can get access to it here.
Greetings everyone! This month, I have been hard at work on finishing up the Orcmin laboratories with some final encounters and a bossfight. A majority of my time has gone into writing, as it is the most time-consuming of my activities. Secondly to that, I needed to make some refinements to the Entity system to make some new boss mechanics.
On the engine side, I added aura spells (Spells that last for a while and do something each turn that they're active). Especially the level 10 spell Fluxosynthesis should help with people's late-game flux problems. Various new critters have been added, using two new features, enemy summon spells, and enemy on-death effects. This should also provide some new encounters where having access to AOE is very helpful. An illustration of Tenoxy was also finished.
Mona has also gained a set of new dialogs regarding transformation training, it can be accessed after recruiting her to Rogschard. As usual, various small tweaks have been introduced to previous content, rewording some quests and refining some bits of unclear UI. Also, a host of small bugs have been squashed, and some typos have been corrected.
And special thanks to my Naughty Weredog tier patrons~♥: aarlin, FadeSeeker, and Iceman.
Patch notes: