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Devlogs

11/6 Weekly Update

Divine Dawn
A downloadable game for Windows, macOS, Linux, and Android

Great week of progress this time! about 9000 words written, which is somewhere around 45 min of content. Definitely not my record, but a good average to shoot for.

Maya and Ashley were the main beneficiaries, with plenty of new developments for both. Maya will no longer be Whoya... probably.

Maya is also getting some CGs, working with a new artist and have gotten some REALLY nice sketches of Maya and Ashley art that will hopefully pay off soon~ Excited to see how it will go, I'm a big fan of their work and it'd be great to get a good variety of CGs at better speeds for more girls.

I also got a new Patreon beta going, to hopefully proofread new scenes and test the idea of weekly betas. Not sure if I'll stick with it, but it might be fun? Hopefully a decent reward, as well as forcing me not to get too caught up in mechanics that I accidentally leave the game unplayable for weeks.

Did some more bugfixes and typo fixing for older content as well, ex. channels now properly account for upkeep reductions and weapon traits work better. Actually, channel upkeep is now calculated and compared to regen so you just get the net, no more regen-then-cost, so you can regen back up to cap.

Got some fun Patreon previews up for Rosalyn the butterfly mommy, storm bear, and one set of Maya CG sketches as well as the beta!

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