Posted November 06, 2022 by BunseyBunney
Hayley continued work on character textures and character texture variants
Holly worked on a 3D platform, enemy animation and 2D sprites
Jesse worked on concepting for our itch page and some cool VFX in Unity
Azshwyn
The Final week of Alpha is finally here. Very busy week for programmers, frantically fixing bugs and finalizing last systems.
Lewis has mostly been working on bug fixing the player.
Bug Fixing burrow.
Added burrow animation.
Nick has been helping artists with shaders creation and implementation.
Grass shader with painter tool.
Wind shader with shader graph.
Camera pan with mouse.
Jazmin has been working with UI.
Added art assets to all UI.
Decorated Wheel
I (Nghia) have been working on the final cutscenes and other misc. systems.
Added various cutscenes sequences.
Blurring background sprites and darkening ground in the back.
Added dissolve shader to cutscenes.