Devlogs
Version 2.2.5
Posted November 06, 2022 by cxmeel
What’s Changed
Fixed
- Issue #31: Some users found it confusing when Codify truncated a snippet when generating excessively large snippets. This is purely because of a limit on Roblox’s TextBoxes. If a snippet is truncated, Codify will now display a message above the snippet informing the user of this, and will advise the user to save the snippet to their device in order to view the full text.
- Issue #30: Sometimes Codify would yield for a long time when fetching API data. HTTP requests have had their timeouts lowered to 15s, and will additionally display an error message on the home tab when something goes wrong.
- Issue #28: Multiline strings were not handled correctly in previous versions. They will now be enclosed within double square brackets (
[[ ... ]]
). Any instances of closing double square brackets within multiline strings will be escaped.
Added
- Experimental settings section within the settings tab.
- Parallel Luau experiment - This makes use of the new
task.synchronize
and task.desynchronize
methods to help prevent Studio from becoming unresponsive or crashing when generating excessively large snippets.
Changed
- Minor visual/apperance changes.
- [Internal] Changed the spelling of “colour” to the US spelling “color” within props. This keeps it consistent with structures like
Color3
, which use the US variant, and removes any confusion for potential contributors.
Removed
- Removed separate icons for different builds of Codify. Sometimes Codify would show the icon for unstable builds when manually installing the plugin from places like GitHub or Itch.io.
Full Changelog: 2.2.4-patch.3...2.2.5