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Devlogs

Changelog: v2.2.1

Skull Shrine
A browser game made in HTML5

This time, I focused on fixing some minor issues and optimizing the game to improve the frame rate and input lag in the browser version. There are a few quality-of-life changes. I still have work to do to address the issue of lag spikes between stages, but generally the frame rate is much more stable in the browser.

+ Added hotkeys for swapping between game resolutions, fullscreen and windowed mode, and toggling the UI visibility (keys 7, 8, and 9).

+ A dialog now appears in the main menu to confirm that the game registers the request to close the game.

+ Fixed a button in the main menu not having a highlight effect.

+ Reduced the draw calls by around 60-70% to improve the lag.


Enjoy! = )

Files

  • Skull Shrine 2.2.1 (WebGL).zip 17 MB
    Nov 05, 2022
  • Skull Shrine 2.2.1 (Windows).zip 38 MB
    Nov 05, 2022
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