Posted November 06, 2022 by alienfae
This time, I focused on fixing some minor issues and optimizing the game to improve the frame rate and input lag in the browser version. There are a few quality-of-life changes. I still have work to do to address the issue of lag spikes between stages, but generally the frame rate is much more stable in the browser.
+ Added hotkeys for swapping between game resolutions, fullscreen and windowed mode, and toggling the UI visibility (keys 7, 8, and 9).
+ A dialog now appears in the main menu to confirm that the game registers the request to close the game.
+ Fixed a button in the main menu not having a highlight effect.
+ Reduced the draw calls by around 60-70% to improve the lag.
Enjoy! = )