Devlogs
New Lux And The Horizon - Patch Notes
Posted August 14, 2018 by Thor
What's new
A write-up of the the major changes can be found in the complete devlog here
[Environment]
- Added wall crystals and traces
- Added post-processing
- Updated lighting sources
[VFX]
- Added crystal VFX
- Added torch VFX
- Added candle VFX
- Added wind VFX
- Added dust VFX
- Updated anvil VFX
[Camera]
- Added camera shake for interactions
[Misc.]
- Minor bug fixes
- Fixed missing materials and normal maps
Minor Update 1.6.1
- Fixed a bug where the stockpiles didn't update properly
- Fixed particle system compatibility with the new post-processing features
- Added missing material
- Added "Leave Feedback" menu element
Minor Update 1.6.2
- Fixed alignment issue with the feedback button
- Added feedback button to pause menu
- Removed unused menu element
- Added the return key as input to navigate the menus seamlessly with keyboard
Minor Update 1.6.3
- Lighting tweaks
- Tweaked interaction distance (+ 10%)
- Post processing tweaks to emphasize mood
- Added customer obstacle avoidance
- Fixed a bug that caused the camera to unintentionally twitch
- Smoothed camera animation when entering new areas (also 50% slower)
- Added secondary control icon when two interactions are possible
- Fixed misplaced environment details
Minor Update 1.6.4
- Camera no longer returns to the void whenever you hit stuff