Devlogs
v3.0.0 Structure Update
Added three new structures and a lot of improvements/bug fixes to the game!
-- Additions --
- Added three new Structures: Roto-Halls (Only spawn on F3 and Endless), Coin Doors (Use a quarter to unlock the SWING door, only on F3), One-Way Doors (A swing door with only one direction, only on F2)
- (BB+ v0.3.8 Asset) Added sound to water fountain when using it
- (BBCR Feature) You can now set the timer of the alarm clock by just clicking on it
- (BBCR Feature) You can now move a little foward if you jump during playtime minigame, but you can't sprint
-- Improvements --
- Re-Worked the Structure Spawning System, not only the generation is faster but you may also see structures spawning in angles you never saw!
- The Alarm Clock Timer is now accurate
- Improved Player's Collision to Structure's Hitboxes
- In Lockdown Event, the nearby metal doors will now render so you can also have time to go through if they are still sliding
- Updated Tips Section on How To Play menu
- Dead Ends are now randomly removed instead of only removing those not colliding with a room
- Doors will now force render if opened (so you can hear the sound of it at least)
- Principal will now randomly choose where to stay when putting you in detention (that means it will no longer teleport inside a desk)
-- Adjustments --
- F3/Endless will now only have one bigroom, to prevent glitched seeds caused by lack of space
- Now if the map is broken, instead of letting you play, it will intentionally crash (this also applies for 0/0 Notebook Seeds)
- Decreased seed number length to 11 digits
- Decrased a little F3 maximum size
- Conveyor Belts will no longer spawn touching each other, this was causing issues with some NPCs
- If a NPC is inside a room, it will go to any other room connected to it rather than the center
- Cafeterias no longer spawn in F2
-- Bug Fixes --
- Fixed a critical bug of the generator that could generate broken maps (they still exist, but in very rare patterns)
- 1st Prize could occasionally walk while not facing the expected direction
- Tiles rendering was taking half second to render when leaving elevator
- NPCs could see the player through gaps in the walls
- Rarely when Crafters teleports the player, the game could crash due to not finding a suitable place to teleport Baldi
- The Generator Area Scanning was broken
- When getting detention, the locked doors would only make noises if they spawned first, now they will force spawn when in detention
- After Baldi getting an apple, he would just get stuck
- Cloud Copter would get stuck trying to get to a spot that isn't available on the moment (by locking it somehow), now if the spot is locked, it will choose another one
- Event Ringing Sound would still play in library
- Merry-Go-Rounds and other structures were been rendered too close to the player (you could notice it rendering)
- Chalkles could sometimes stay behind some objects while outside the chalkboard
- If you used the alarm clock inside a yellow door and locked it, Baldi would be still attracted to the sound and get stuck in the locked yellow door
- Fixed bug that was causing 1st Prize to "glitch out" trying to align with the tile in high speeds
- Gotta Sweep would sometimes reverse it's direction when getting inside an open area
Oof, that was the update!
Hope you guys like it!