Posted November 03, 2022 by startravellers
As the deadline for the #devtober jam was extended. I took some time aside to make some minor fixes and polish a little bit how we harvest resources:
Fixes:
- Some vegetation fix on the last cave.
- Fixing a bug with the interaction system that would allow players to spam the E key and gather more resources from one source.
- Reduced the range Steve can interact with objects, and increased the distance used to show what objects are interactable in the environment.
New Features:
- Steve now plays an animation to harvest resources - for now one single animation for all types of resource.
- Each resource has a "harvested" animation when it is collected from the scenario.
- Added an option to the settings menu to show/hide the FPS counter
- Added an option to the settings menu to toggle the volumetric moonlight - it can save a few FPS on some older machines.