Posted November 03, 2022 by Ulfsire
This small update changes the stats a bit more, adds a lot of power to the player (the scaling once again is more "insane"), and introduces a new mechanic to a few abilities
STR now gives +5% damage, +2% damage reduction, and +25 life (along with previous stuff)
+life is removed
DEX damage bonus changed to +5 flat of whatever damage type matches your main hand weapon
WIL damage bonus to 10% of ALL damage, heal bonus to 10%
Introduced "Perform a Hit against an enemy in x range" for the Claws, the Whip, and the Fire Staff ability, with different ranges
The "hit" triggers "on hit" effects, making it VERY different from simply dealing damage (example, it will trigger Pyrokinesis)
Mubarizun's ability changed from dealing damage to performing a hit against 2 enemies
Rampage had an infinite damage exchange with certain items when fighting Green Demons, so Rampage was changed
Rampage now triggers when you're "hit" by an adjacent enemy, and performs a hit instead of dealing damage
The next update will have some ridiculous stuff for summoners...