Devlogs
v1.02
Posted November 03, 2022 by Extar
Okay so after watching my friend, astrangefool play through the game on stream I had a bunch of bugfixes to make as well as tidy up some loose ends: https://www.twitch.tv/videos/1640787540 playthrough starts at 48:20.
- Several scenery quests were not working properly.
- Added a page number style display to objects, npcs and scenery, so you know how many things a given object/character has to say.
- Filled out the free space in the sprite sheet to improve the graphics
- Made a proper death animation
- A mistake in the tree code was severely affecting performance on runs with lots of large trees.
- Reduced the possible amount of rain, for better performance.
- Moved around several items in the swamp area to make exploration more rewarding
- A few new sprites for items
- Slight improvements to item description texts, shortened a couple of sentences that were too long for the text function.
- Saved a whole bunch of tokens by changing entity coordinates to screen coordinates rather than map coordinates
- Reduced the interaction range slightly
- Made the end screen more descriptive regardless of ending.
I think that's everything, it was a long night of coding though, so I could have missed something.
Files
visitor_1.02_html.zip 527 kB
visitor_1.02_windows.zip 996 kB
visitor_1.02_linux.zip 756 kB
visitor_1.02_osx.zip 3.2 MB
visitor_1.02_raspi.zip 2.1 MB