Devlogs
1.10!
Posted November 02, 2022 by rako
1.10 Patch Notes!
- Added TWO new Chambers (and revamped one).
- BASKETBALL TRAINING ROOM
° A snippet for a future chamber with a few NPCs and a Basketball minigame!
- HOOT ETERNAL: TIME TRIAL I
° A new game mode based off DOOM, Quake, and an old inside joke.
- Controls:
- Left Click - Shoot
- Numbers 1 to 7 - Select Weapon
- F3 - Show Stats
- And of course, the default controls (AWSD, Space, Ctrl, Shift)
- REVAMPED the Candy Collector hub.
- Edited some animations to make them look smoother.
- Added Discord Rich Presence.
- Reverted the music change of the Candy Collectors Levels
° They use the old song now, new song didn’t fit that well.
- Repurposed the new Candy Collector song for use in the Anomaly/Secret chambers
- It sounds scary as balls so why not.
- Improved the Anomaly/Secret chambers
- Moved the Teleporter to a more accessible location (behind you in the Hub)
- Added a Smirnov AI that walks around and has unique dialogue in the first Anomaly
- Completely remade the second anomaly (Smirnov’s Fake Saturday)
- An incredible amount of Bugfixes
- Improved the Main Chamber
- Made unique models for a few of the rooms
- Moved the rooms closer to each other
- Reduced the amount of “Empty Space” it had
- Added a room with giant chess pieces.
- Added a Minicafe.
- Miscellaneous other improvements
- Fixed a few typos and oversights
- You now automatically respawn upon falling to the void in most chambers, without restarting!
- Added a Photo Mode (Disabled in the Mazes and the Block Puzzle)
- AWSD to Move
- Q/F to go Down/Up
- Shift to Speed up
- Left Click to Take Photo (Gets saved inside the game’s Data folder)
- Right Click to Stop Time (The player is ALWAYS stopped, whether this is on or not)
- Tab to Toggle photo mode
- New Controls
- Scroll Wheel DOWN - Rotate Prop Horizontally.
- Scroll Wheel UP - Rotate Prop Vertically.
- H to Hide/Unhide the HUD
- The Prop Pull/Push keybind (Q/F) is now a HOLD, no need to spam it now.
- To quit the game you have to HOLD Esc for 2 seconds (It used to be instantaneous)
- Added Video Settings you can open in-game by pressing P. These settings are also present in the Main Menu
- Swapped the Mouse Sensitivity Reset keybind to U
- Press M while in-game to go back to the Main Menu
- Improved the Vinyl and VHS Player in the Main Chamber
- Vinyl: The music note particles now ONLY appear when there’s a vinyl playing.
- Vinyl: The Vinyls now spin when they’re playing.
- Vinyl: Added two songs (The Cafe’s song and a New one)
- VHS: Added sound effects upon inserting/taking out a VHS tape
- Improved the Block Puzzle
- Added 1 level
- Slightly nerfed a few levels
- Added checkpoints (Finally)
- Improvements to the radio
- Added 7 new songs for a total of 11 radio songs (9 unique songs + 2 songs from other chambers)
- Edited and Extended an already existing radio song
- Added music particles to the radio
- Improved the model of the Lalo NPC
- Redesigned the Devilnov NPC
- He now looks more like the canon design
- Improvements to the Halloween chambers
- Updated the Dialogue Sprite of the Skeleton NPCs in The Graveyard
- Noticeably improved the performance of The Graveyard
- Reworked the “Win” screen upon winning a Candy Collector level
- Reworked the Pebble system of the Maze levels.
- Added an extra Teleporter to the second area of the Maze to go back to the previous area (WARNING: This will put you at the START of the first area)
- Added different categories to the Hub to better organize the Chambers.
- Decorated the Hub with halloween stuff.
- Modified the Chamber Teleporters.
- Made the Level Previewers smaller
- Centered the Text
- (Mostly) Fixed the bug that made you unable to pick up props too close to you
- Added the playermodel back to the game, using the new design of it
- Added mirrors (1 in the Hub, 2 in The Café’s bathrooms)
- The UI now scales with the Screen Size
- Added “Completion Badges” in the main menu upon completing a Minigame chamber
- Added a Jukebox in the Cafe with unique songs!
- Added Loading Screen tips.
- Added in-game credits and patch notes