Posted August 14, 2018 by serialkamikaze
#bolt #cat #platformer #2D #pixel
Here is a short postmortem of my jam submission.
The theme for the game jam was following, directly quoted from the jam's page:
Unique 2D Platformer game mechanic - Build a mechanic that could qualify as a unique selling point for a sidescrolling platformer game. Some examples of these mechanics: Shovelknight's "Shovel drop", Celeste's "air dash", Bomb Chicken's "bomb eggs", Sonic's spin boost, etc...
The art can be 2D, 2.5D or 3D. As long as it is a sidescroller.
I didn't have many ideas what to work on from the theme, so I chose the cat to cast the primary role. And to make game "strategic" I decided that movement is possible only by jumping.
I tried to make the Minimum Viable Product as fast as I could, but had many other tasks in real-life to handle. It did offer quite a challenge to get working on the game.
But I did manage to get the MVP done, but the game is not fun as I wanted as I didn't have proper time to do the level design.
From the original plan, there were some things that I couldn't introduce.
Currently I have no plans to continue working on this game project. I have some projects already under work, so I will continue on those but cannot say about the future. We might see sequel one day :P
The great part of the jams are that usually it helps to grasp some tool, concept or other idea when doing intensive work because you have deadline what won't move.
I think that I learned more about the Bolt, how to use it in a different kind of situations. There are still lot to learn and optimize.
Thanks to all that have played the game. And big thanks also to the nice community of Bolt!