Devlogs
Devlog Week 7
NOTE: Alpha Build updated under the name of "Alpha Build (Week 7)"
- Dev:
- Changed main menus to 4k versions
- Prettified pause menu and main menus
- Tested and added an in-game current season wheel UI
- Fixed the pause menu resume button hover bug
- Fixed the main menu resolution bug
- Added XBOX controller support for main menus and pause menu
- Added new character models into the game
- Added new bush models into the game
- Added new type of fall bush that does not damage player
- More jumping fixes
- Added proper model switching for season change.
- Fixed Camera Sensitivity for controllers
- Adapted control for PlayStation Controllers
- Added ambient sound and seed-planting sound
- Fixed multi-season character models/animations
- Created a Work-In-Progress Tutorial for the Alpha, "AlphaTut"
- Added and textured Pine trees, Grass Foliage, Snow Patches, and the new wall and finish gates.
- Added default skybox, created Skybox Manager to handle changing between 4 skyboxes, one for each season
- Created various FloatingText Tutorials short texts for the Tutorial that appear when player is near the object of interest and disappear on request by the player
- Created new Level change Checkpoint from Tutorial to Main Level
- Adjustments to Move, Jump and Defreezing Speed for a better user experience
- Created universal FadeOut and FadeIn functions for Floating Texts tutorials texts, but can be applied to almost any object with an argument change
- Created Floating Icons Input Manager for Xbox Controller to remove them
- Minor Changes to Main Level to improve playability (blocked "bugged" pathways, icebergs positioning was unintuitive)
- Included Main Menu Theme.
- Removed WinDetection script and object that was crashing the game
- Critical fixes to game-breaking bugs related to Character Model Changing
- Luca Baiocchi, James Shaohong
- Props and Art:
- Platforms modelled
- All 4 character models textured
- bushes textured
- "deciduous" (Fall interactible) tree textured
- UI buttons for pause menu complete
- controller UI buttons complete
- Season change UI character
- rigged basic character animations
- Wind blowing animations
- Ice cube for character model for when they freeze in Winter + textures rocks modelled
- Audio:
- Added jumping and landing sfx
- Currently working on: Ambient sfx for different forms of the PC
- One shot walk sfx done for winter and fall (summer already done)
- spring ambience done
- multiple waterfall ambient sfx done (waiting for approval)
- Created first Draft of the Main Music Theme