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Devlogs

Alpha 4

Terranova
A downloadable experience for Windows

Alpha 3 has a few notable bugs and there are a few notable features I would like to add. Some of these were supposed to be released in Beta 1, but have been preponed as they are finished and I am releasing an update so I might as well release them early.

Bugs Fixed:
1. Incendium Cave not functioning in multiple ways. The cave level will work as intended now
2. Ores not being Minable below Y-20. This is due to a line of code that I had added before caves were fully implemented that basically prevented the player from falling below Y-20. This interfered with the character controller of the player which although resulted in it constantly trying to teleport the player which prevented the player from interacting with the world below Y-20. This has been completely fixed.
3. Cursor being visible sometimes when all interactable UI is hidden. This has been fixed

Features Added:
1. Expanded Inventory: The Inventory fits 16 stacks of Items. The Hotbar is a seperate entity from the Inventory. You can transfer items back and forth through the Hotbar and Inventory. Each item has its own stack limit. After all 16 slots of the inventory and 4 slots of the hotbar are full, nothing more can be added.
2. Resources being added as items: All resources now are added to your inventory/hotbar. However food is not affected by this change due to the change pertaining to food being a part of Beta 1.
3. Mob Spawning: Mobs now spawn regularly with both Neutral and Hostile Variants. Hostile mobs can be distinguished though their purple colour which is exclusive to Hostile mobs. They do not drop anything when killed, which is a feature that will be added in Beta 1.
4. Updated the Storage System: Storage Modules store every item instead of just guns.
5. Main Menu Panorama Updated: The background camera now rotates around the center of the map, not just in its spot.
6. Post Processing Updated for some scenes: The Level Selector scene and the main menu scene have had their Post Processing updated to match the main level scene.

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