Posted November 02, 2022 by cryy22
combat is “stepped” through with player input at each step, rather than playing out all at once. player can use “next” button or spacebar.
tooltip on hover that displays unit attack, health, maxhealh
various quality-of-life animations
sound effect/music on/off buttons
player units animate to new positions when rotating
units now have idle animations
replace and gently animate the background
Eager is no longer offered when player has only one unit
NewUnit should not be offered when player has 4 units
fixed a bug where “round ends” text appeared above effect options in preparation phase
fixed a bug where clicking “Fight” at the very start of the game didn’t trigger fight