Devlogs
Release Candidate 3: More difficult enemies, but also hearts
TactusA browser game made in HTML5
Posted November 01, 2022 by Zeta
Changes since RC2:
- Fixed a silly bug that allowed a treasure chest spawning in a room to clear an adjacent room if the player left too quickly
- All enemies have a small chance to drop a small heart, which heals 2 damage (one full heart)
- These will only drop if the player is not already at max health
- Slimes have a higher chance than other mobs to drop hearts
- Enemies now have variable behavior rather than just health pools, based on their "difficulty" (palette):
- Zombies and Spiders chase the player more quickly
- Advanced Moles throw wrenches faster, and remain vulnerable for a shorter amount of time
It's feeling more like a finished game, but there's still 6 hours to go, and I have coffee.