Devlogs
Devlog - 10/31/22 - Entangled 0.8.9 Halloween Update
>Happy Halloween, all!
>The first of the planned updates for the Entangled demo is now available, bringing with it several new maps, some updated graphics and audio, and a few bug fixes from the last one.
CHANGES and BUG FIXES:
- Added dialogue portraits for Brooke and Joan -- looking into animating them
- Added voice blips for Joan
- Added movement animation for the Rot
- Added seven new maps to bridge Brooke leaving her house with her arriving at the cabin
- Added a proper Credits option to the main menu
- Added a setting in the Options menu to control whether voice clips are filtered or not
- Edited existing maps to use proper tree assets
- Tweaked general appearance of some existing maps
- Added a pumpkin to the front of the cabin -- truly the most important note of the update
- Fixed map geometry in the second floor hallway; enemy should now no longer get confused
- Fixed some text drawing issues in one of the notes
- Replaced doors in the mansion with proper placeholders; exploration of the mansion was not intended for the demo, and the door transfer events in the previous release were left in in error
- Fixed an error where the death screen for the Rot would play when the Wolf killed Brooke while Gore was enabled; no death screen for the Wolf currently exists
>More updates should be rolling out throughout the rest of the year, including a completely overhauled stealth and chase system designed by fellow developer RCXGaming from the RPG Maker Forums!
>Thanks for playing!