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Devlog - 87

Zordak
A downloadable game for Windows and Linux

(trying to showcase the new cold screen effect with limited success)

Once again, it's been a while.. nothing has been going to plan as usual.
I think I'm just kinda done trying to explain everything that has been going wrong all the time and I'm just going to stick to anything related to the game from now on.
So, sorry if you want to know the reason why there hasn't been an update in along time but I won't get into it anymore, the best you'll get is whatever I post on Discord since that is pretty much the only place I leave small updates and such now.
Anyway, onto the devlog:

v0.55 Changelog:
https://www.dropbox.com/s/46mobweswx741to/v0_55.txt?raw=1

So I just got back to working on the game a few weeks ago so this one is a bit short.
Anyway, I started working on a new boss but as soon as some sprites were ready to be imported into GMS2, this was all interrupted.
Reason being that the GMS2 sprite editor is just... bad, at least to me.
So the current focus is now porting over every single sprite and draw call into my own sprite system for the sole purpose of bypassing GMS2's sprite editor, I just can't handle using it, even the simplest thing like pasting an image is a hassle.
Not sure exactly how long this is going to take but it's mostly straight forward, it's just a lot of sprites and draw calls that needs to be updated, so expect to see this again in the next devlog.

Anyway, that's about it for this one, the game is still alive just slower updates than it's ever been right now.
Next devlog will be out whenever it's out.

Patreon:
https://www.patreon.com/ApapappaGames
Discord:

https://discord.gg/fTTEUNZ
Download Zordak
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