Posted October 29, 2022 by RunicRhythm
#patchnotes #update
This is just a quick, mostly bug-fixing update Post-Game Jam, as well as a few quality of life features and re-balancing.
More substantive updates will be coming soon!
Additions:
-Pause menu added
-Current stats viewable on pause menu
-Hitting enemies will now show damage numbers
Bug Fixes:
-Can now Jump against a wall properly
-Can now use extra jumps gained from leveling properly
-Enemy max spawn count increasing over time SHOULD be fixed
-Bomb covers the entire stage, not just part of it
-Red Phantoms now play the attack SFX when shooting
-Main Menu buttons work properly
Balancing Changes:
-Regen takes 20 frames to activate after being hit
-Level Requirements changed to be an exponential curve
-Speed scaling reduced by 50%
-Bomb damage scaling reduced by 80%
-Jump height scaling reduced by 25%, base jump height increased by 5%
-Increased White Phantom attack timer, should be time to escape getting hit if fast now