Posted October 29, 2022 by Hillcrest Games
#Launch #Early Access #Unity #Game #Found Footage #Horror
“The Classrooms is a procedurally generated game with a nearly infinite number of potential level layouts and random elements. For this reason, player feedback is paramount as we hone in and finalize our procedural algorithms to ensure a game experience that's as reliable as it is unique and unexpected. The Classrooms is infinitely replayable, and never the same twice. Subsequent playthroughs during Early Access will not stifle enjoyment in the final release.”
“Approximately 1 year.”
“The full version of the Classrooms is planned have key story elements enabled that Early Access does not. This is meant to keep key story elements from being revealed before the endings can be reached. As Early Access progresses, new environment types, anomalous entities, and anomalous objects are planned to be introduced. The procedural environment algorithms are also expected to be honed during Early Access so that gameplay can be as reliable as it is unique and unexpected.”
“The current state of Early Access introduces players to the game's protagonist, Robert Chen, who is armed with his VHS Camera (From which the game world is viewed). Robert is determined to investigate the local Canadian public school where multiple students, including his younger sister, have gone missing. However shortly after entering the premises, he finds himself lost in a senseless and seemingly infinite maze of halls and classrooms. There are currently 2 procedural levels which are home to multiple malicious anomalies as well as a handful of less dangerous anomalous objects and entities. Find clues and uncover the mystery of The Classrooms.”
“Yes. We plan to gradually raise the price as we ship new content and features.”
“Being a procedural game, community feedback is absolutely crucial to the development process. There are more possible random seeds than there are people on the planet, so it will never be possible to curate every variation, however the more data and feedback we have the better we will be able to hone our procedural algorithms. We are also very open to qualitative feedback regarding specific content as well, and will incorporate community feedback into the content design. We want to be in close contact with the community and continue to improve the game based upon their perceptions and feedback. Feedback can be sent to theclassrooms@xefiergames.com.”