Posted November 01, 2022 by Greenfoot5
#changelog
You can now sell turrets for 85% of the current price of the shop. The will be the same regardless of how many modules a turret has, the turret will always sell for 85% of the cost. It’s also possible to sell turrets that come pre-placed on a map.
A brand new turret! Pick one of six directions for it to attack in, and it will fire a bullet down the path, dealing damage and knocking any enemy it touches! But beware, it can knock enemies backwards and forwards depending on the direction the bullet hit the enemy!
150
2
0.4
4
A brand new effect on enemies, it knocks them backwards along the path! Enemies can also take more or less knock back depending on their stats.
A brand new module! Lancer bullets deal damage to any enemy they touch, why shouldn’t gunner and shooter do this too? Any enemy their bullets touch, has the full damage dealt to them!
When launching the game after it is outdated, it should send a new menu on the homepage telling you to update. If you cannot (or don’t want to) it is possible to continue playing anyway, but your scores will not be saved. There is also a button that will take you to the itch.io page to download the update if you wish to. This may or may not work as it’s been problematic trying to test it, please let me know if there are any issues.
The Main menu has gotten a fresh coat of paint, along with most other menus. There’s a new button style and the logged in text will change colour every time you visit the menu.
The level select menu has also been updated, both with the buttons, panels and also the preview images of the levels. Each level’s button also matches its subtle background colour.
The pause menu and game over screen have also been updated, but the Node UI is remaining the same (as the new button style wouldn’t fit well). The shop button has also been changed. It’s still a temporary icon, but it better represents its purpose. There’s also a better pause icon, and it’s moved away from the edges and slightly bigger to make it easier to tap on mobile.
A brand new level is here! Upgrade! It’s got a brand new balance, as well as some pre-placed turrets on the map! There are some tips if you’re struggling on this level if you’re interested:
The level is made to encourage players to use all the features, selling, buying lives, rotating turrets, as well as the modules. You’ll want the full toolbox.
You don’t get turrets to start with, so work with what you’ve got. Some turrets are placed well, others not so much. If you don’t like them, why not sell them! Though, think about when you want to sell them.
Don’t be afraid to revitalise! You get 5 lives you if do. Especially as you don’t start off with much.
Don’t like the selection you’ve been given? Why not try rerolling? Don’t forget it costs a full life per roll though.
My top module picks in the first 15 waves are poison and giantslayer. Poison goes well on the smasher, while giantslayer is perfect on the middle gunner when it targets bosses.
Still struggling? Why not join our Discord, where there’s even more tips & excellent advice!
Feel the red square is lonely and boring? Well, we’ve got two brand new enemies! Splitter on Loop, and Summoner on Upgrade. Splitter begins slowly, with high health, but as it splits, they get faster! Summoner instead focuses on magic, weak itself, with speed boosts, new enemies spawning in and it’s healing, it’s not going to be easy to beat this one…
0.8 > 2 > 4
2000 > 1000 > 300
0.25 > 0.75 > 2
30 > 15 > 3
20 > 10 > 2
200 > 100 > 14
2
medium splitters on death > Split into 7
small splitters on death > None1
(1.5
)750
(1000
)0
(0.8
)100
(0
)7
(2
)0
(20
)3
summoned enemies from the start, 0.33s
delay between each spawn. Summons every 3s
+50%
for 2s
every 6s
3
for +10%
of their health every 4s
So, it took a while, but the Notion wiki is now fully up to date with all the latest stats for turrets, modules and also includes a section on enemies! I will also be trying to keep this up to date with future releases.
chance / attackSpeed
+90%
damage10% > 15%
to 20% > 30%
chance / attackSpeed
0.1%
to 0.5%
chance / attackSpeed
-5% > -10%
to -10% > -20%
+3% > +7.5%
to +7.5% > 15%
10% > 15%
to 15% > 22.5%
chance / attackSpeed
2% > 3%
to 4% > 7%
0.5s > 0.75s
to 0.75s > 1.25s
10s
to 8s
10% > 20%
50
to 45
10
lives, rather than 5