Posted October 28, 2022 by Crowded Games (aka revidev)
It must be the halloween but the starting point for the project has been quite productive. At the moment I have implemented a "I'm being saw by the player" mechanism and a bunch of other mechanics. Started to play with shadows and need to implement a strong event orchestrator. Timing is crucial in horror games.
At the moment and for creating ambience I have added some sfx to the testing room. Check it out at the description!
Boo! ;)
Stay tuned for more updates.