Posted October 28, 2022 by kvn.yap
The project was completed and has fully functioning mechanics. Our team successfully limited the scope to a manageable degree at the beginning of the project and maintained a consistent work pace over the three week development period.
At release, the project included the following features:
Along with success, we also had several failures. First, due to the shortage of time, we were unable to implement several features we originally wanted to have in the game, including usable items such as health potions. There was also a lack of thorough and comprehensive bug testing as we were still making changes to the game on the last day. We were not able to implement a death animation for the character as well. Additionally, mappings for the controller are ideal for only Xbox controllers. The in-game controls for the controller show mapping for the Xbox controller (specifically, Xbox One). Playstation and other controllers may have different mappings.
Throughout the development process, we learned a lot. We:
If we were given extra time, we would make the following improvements to the game:
In the future, we also hope to improve scope management and ensure that our project is feasible within the given available time.