Devlogs
Dev Blog Week 11
Posted October 28, 2022 by goml
Introduction
Hello! This is the last week before our gold phase presentation. Our team is very excited about what to happen in the next two weeks! We’re excited to showcase the game to the public in about two weeks time. Hopefully we get to fix some bugs and polish up the game
Updates
Here’s a bunch of things that each of us is working on.
Dennis
- Bug fix HP bar for enemy and player base
- Bug fix boss movements
- Working on spells cards
Zhenxin
- Bug fix for the game in general
- Optimise game performance
Yuki
- Make publicity materials
- Polish up game UI
- Continue to beautify itch.io
- Polish game tutorial details
- Work on resizable UI so that the game fits on any screen resolution
Germaine
- Finish up the mechanic to allow player to remove card from the deck
- Bug fix for player getting stuck in building mode
Gordon
- Bug fix for the game in general
- Polish game’s music and sfx
Yu An
- Finalise Game Design Document
- Further game balancing
- Finalise game’s looks and feels
- Make publicity materials with Yuki