Posted October 28, 2022 by Taneim
In addition to the failures listed above, we didn't have enough time to thoroughly playtest. So it is entirely possible for bugs to have slipped through.
- There are probably very small bugs to fix (we don't know yet though) for edge cases (this is a large game) and we didn't have enough time to playtest and ensure there are 0 bugs.
- Make more assets and adjust current ones to be better fitting
- Design our own music, as this is a music-centered game
- Overhaul UI to be better fitting
- Make more enemies
- Adjust level design according to further testing
- Add some post-processing effects