Posted October 27, 2022 by RocketRickster
Wow, it has been a little journey
After trying out some concepts graphic and gameplay wise I settled on this cute pixel art look and keep the graphical work load light.
I reworked the first prototype towers and made the behind-the-scenes a lot more robust to keep working swiftly.
Right now there is 4 towers : Highcard, Pair, TwoPair and Triple and I'm already working on adding the next ones.
Big question coming up is do I want to have linear levels and a progression through it or add rogue like elements?