Posted October 26, 2022 by Mark_Sedhom
This week we primarily focused on analysing the many pieces of feedback we got from the playtesting session we had on the 21st. We skimmed through it all and leveraged it to create a list of tasks that we will go through to improve the game.
Going through and updating the aforementioned task list is our current focus. Halfway through the week we will meet up and asses our progress and next steps.
From the feedback we learned that the game mechanics as they are, are fun! A lot of people seemed to enjoy running around and taking advantage of the controls/features in place. However, the current level design is confusing. Many people were unsure how they were supposed to proceed, and missed many clues/events and that's something we need and plan to fix.