Posted October 25, 2022 by eboot
This week, we finished our game's basic mechanics. Our game, "Go Dig A Hole", is a platformer in which the player must run, jump and dig their way through to the goal. The player takes control of a miner, who has entered a cave that leads to the centre of the Earth. Rumour has it that a deity resides at the very end of this cave. This deity is willing to grant a wish to anybody who reaches them.
The digging mechanic is far more responsive now and the player movement is more smooth.
Next we plan to implement an actual player sprite, implement enemies, and expand the test level.