Posted October 25, 2022 by LittleRedCap Studio
#gamedev #gamedevelopment #art #gameart #gamedesign #design #programming #gameprogramming #programmers #hotf #development #progress
Hayley:
Character texturing for the tooth mushroom enemy and the player character mushroom
Holly
Map concept for in-game map
Character weight painting and rigging
Jesse
Sprite animation
Azshwyn
ZBrush sculpting
Charlie Brazil:
Reworked area and Tutorial
This week Charlie reworked his area on the right side. Removing a poison puddle. He also added the Glow mushrooms to the tutorial as in the feedback we reserved, players wanted to learn how the glow ability works at the beginning of the game.
Paige Dowsett and Brodie Maddren :
This week Paige has been working on doing some environment in the middle area with Brodie and playtesting. With the feedback we have received so far, Paige has been putting the feedback into our feedback document and the group has been making changes based on the feedback.
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Bilal Jalil:
This week Bilal worked with the CIT people to discuss current sounds and music. They discussed ways to improve the sounds and music and the group decided together what would work best for the game. Bilal has also been finalizing sounds and adding them into Unity.
Zachariah Navarro-Bustos:
This week Zach worked on adding a second passable platform for the player to leave the area.
Designers: BrodieMaddren, Charlie Brazil, Paige Dowsett, Zachariah Narvarro-Bustos, Bilal Jilal
Nearing the end on Alpha, our programmers have been focusing on completing our last few systems and fixing bugs found in playtesting.
Lewis has been focusing on bug fixing the player.
FIxing burrow bugs.
FIxing animation bugs.
Nick Has been working on enemy animations and shaders.
Skew Shader.
Jazmin has been working on adding fixes from feedback and playtesting including: Pause error, back button functionality, credits crashing and various platform tweeks.
I (Nghia) have been working on miscellaneous systems.
New map system.
Alternate controls for keyboard.
Heart Fragment collection cutscene.