Posted October 24, 2022 by Stephen Rockett
Dev Log 4
In the fourth week of development, we focused on narrowing our ideas into a single direction. We have decided to create a magic casting system in which the player will fight off enemies. The player has six different stones, which allow them to cast spells (Fire, Frost, Air, Water, Earth, and Energy). These spells can be cast together (up to groups of three elements). The spells are currently procedurally generated - a water and earth attack will create a water-earth projectile. However, in the coming weeks, we plan on making certain combinations create different results (e.g. a healing or a blocking spell). This week, a level was made with the previously made enemies.
Some positive feedback we received back (to note for the final production of the game):
Some suggestions from the playtesters: