Posted October 24, 2022 by Stephen Rockett
Dev Log 3
For the third week of game design, Tom continued adding new things to the top-down game, and I decided to branch off into trying something different. This week Tom added in enemies and continued to add in more spells that the players could cast. The enemies also use NavMesh, which prevents them from exiting the map area. I worked on a different game - a keyboard typing game. While the Keyboard Typing Game is entirely different from what we will be aiming to achieve, I wanted to see how playtesters would respond to a game focused on responsive actions. When the player does something, they see the direct correlation happening on the screen.
Keyboard Typing Game Natural Typing
Some positive feedback we received back (to note for the final production of the game):
Some suggestions that the players suggested: