Posted October 24, 2022 by Stephen Rockett
Dev Log 2
During our second week, we worked on adding the previously suggested ideas and adding new features to the two games. For this week, I created a completely new and redesigned controller. Even though we will not be using the Mars Rover game as the final product, I felt it was necessary to add in the suggestions from the previous week to let the player focus purely on the experience with the new controller. So, I added a rock counter for the pick-ups, changed the rotation mode from incremental to gradual, increased the speed, added reverse, and boosted speed. Additions to the top-down game include adding an entire spell-casting system and adding some custom terrain.
Custom Controller Demo Prototype Rotation Based Controller with v2 of 'Mars Rock Sample Recovery'
Some positive feedback we received back (to note for the final production of the game):
Some suggestions that the players suggested: