Posted October 24, 2022 by Stephen Rockett
Dev Log 1
For our first three weeks of play testing, Tom (https://grumtom.itch.io/) and I worked on different games to try out different ideas. For the first week, I created a small demo game (https://stephenrockett.itch.io/mars-rock-sample-recovery) to test how the players would interact using a self-made custom controller. Tom worked on a movement script for point clicking for a NavMesh (provides a bounding area where the player can move freely in that space) controller in Unity.
While we knew that these games would probably not be directly used in the final version of our game, they provided essential insight into what our game should look, play, and feel. We asked ourselves: ‘What will the player like about this playtest?’, ‘How will the player engage in using a unique controller design?’, ‘Will the player like the responsiveness of the game?’, and ‘Will the player suggest things that we completely overlooked?’.
Custom Controller Demo 'Mars Rock Sample Recovery' gameplay
Some positive feedback we received back (and things we will keep in mind for the final production of the game and in the coming weeks):
Some suggestions that the players suggested: