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From Concept to Model - Devlog 4 (24/10/2022)

Depths of Dread- Final Release!
A downloadable game for Windows

 After this, the model was built over several weeks and iterations, but the problem is he’s still grey and lifeless. 

I got a friend of mine to draw some pictures of our main character and here it is.

As of this week and probably next week I will be tackling the texturing process in the hopes of bringing our character to life. The mech is heavily inspired by old diving suits and submarines. The heavy shoulder makes him look sturdy and durable. The viewport of the operator is heavily fortified to keep out denizens of the depths. The oversized arms act like a toolbox. There are tools inside for every occasion, if not run away and try to find another path or solution. The floodlights on the mech will hopefully light the way and scare away any unwanted guests. The legs are powered by huge hydraulic pistons which allow this huge mech to move and traverse the depths of the unknown. The oxygen tanks and pressure gauge will inform the player if they have bitten off more they can chew or if they need to run away.

This week our programmers got the game to a pre-vertical stage.  Implementing moving and shooting and the model was put into the scene. Next week we aim to have a fish model, Ai, and some shaders implemented.

Download Depths of Dread- Final Release!
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