Devlogs
Some moving functions for Enemy
Posted October 24, 2022 by ElmonEPG
#log #memo
Implemented some behavior functions for Enemy move. Next, I'm going to do,
- update score which is different as previous flame. Currently all numbers are drawn every frame.
- Put player to the display and move player.
- Collision detection that I tested before.
- Fire missile both player and enemy.
- score.