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A (Cool) Husk At Dusk Update!

A Husk At Dusk
A browser game made in HTML5

Here's a rundown of the update followed by some cool news! This update was based on general feedback from players and special consideration connected to said cool news. We hope you enjoy!

-Minor dialogue fixes: Sped up general dialogue, consolidated beginning poem

-Fixed credits scene: Changed "thanks" to "thank you" and made more readable to thank you more clearly :)

-Gopher holes now stay visible once triggered: A highly requested feature and topic of much frustration... our bad*

*Due to the game jam's secondary theme (one room) and the limited number of actors available we couldn't achieve this within the time frame. But with a little trickery, I was able to figure out a solution.

How do you think I solved this dilemma?

. . .

I just made a copy of the maze then I reworked a bunch of stuff so that when you fall into the first hole, you're transported to a whole new scene. This new scene has an actor for each of the 10 gopher holes instead of just one actor that shows the last hole you fell into.

Files

  • A Husk At Dusk 1.11.zip 122 kB
    Oct 24, 2022
  • A Husk At Dusk 1.11.gb 256 kB
    Oct 24, 2022
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