Devlogs
1.3 - Resources Update
1.3 is here, with quality of life fixes, upgradable structures, and mining.
Major Features
- Brand new world generator, producing more varied worlds to explore.
- Copper ore and limestone now generate in the world, and can be mined to upgrade structures and train powerful new warriors.
- Fertile soil generates along rivers, and gives a bonus to farm production.
- Some structures can be upgraded for more health, damage, or productivity.
- Fast forward buttons.
- Structures are now constructed in order, instead of spreading materials out over all construction projects at once.
- Streamlined control of multiple settlements and groups.
- Improvements to simulation and rendering performance.
Other Notes
- Warbands no longer have to be ordered to "Leave" a settlement before they are controllable. Just order them to move.
- Weather was originally planned for 1.3. It had to be removed during performance optimization, as it was having a drastic effect on frame rates. I'll be revisiting it in the future, however.
- Many of the stats listed in the previous devlog have been changed, a forum post with updated numbers is in the works.
Existing saves should upgrade to 1.3 without issue, but I recommend starting a new world anyway. Old worlds won't get benefit of the new world generator, and as such wont have the new resources (copper ore, limestone, and fertile soil).