Devlogs
Update Alpha 6: Public Release
Posted October 20, 2022 by NRFB
This update contains largely the same gameplay as the previous one, but has removed placeholders from dialogue scripts.
Additional patch notes from the previous (non-public) release:
Minor:
- Fixed a bug where the effect of the Fatalism curse would be permanent any time it applied to an effect saved on an ally.
- Fixed a bug where you could change manage spells to advance time past the time when you are intended to go to the dungeon.
- Changed room walls to only display when a room is explored, rather than when the room is revealed.
- Added the social link buttons to the main menu (because I'm sure plenty of people won't bother clicking the credits menu).
- Added adult content disclaimer/warning to splash screen.
- Fixed a bug where researched curses would not be revealed if later applied to another character.
- Fixed a bug where allies in camp could agree with your activity suggestions but then get talked out of it by another character.
- Stopped the scroll bar for the status indicators in the turn count box from appearing while the box is resizing.
- Added ability to click base stat boxes to upgrade those stats rather than having to click exactly on the + button.
- Put a cap on the amount of chats that can be queued up in camp at one time.
- Added safeguard to prevent dialogue script formatting errors from crashing the game.
- Reworked numbers in the floor generation data.
- Decreased the number of threats across most floors.
- Decreased the number of gap rooms and walls in generation of most floors in order to make them a bit easier to move through.
- Decreased room count in higher floors.
- Increased chaos limit in higher floors.