Devlogs
Eternal Knight -- Patch 1.2
Posted October 20, 2022 by OI Games
#patch #feature-update
Eternal Knight's 1.2 release is here! This version adds a couple quality of life changes, and some new UI elements.
Level Cap Increase -> 20
You can now continue leveling the party to level 20, if you so choose. The final boss is still balanced for a level 10 party, and there are no skills to learn beyond level 10. Regardless, players who wish to continue their journey can now do so!
New Skill Icons!
A minor change that nevertheless punches up combat visually!
Rapid Fire Rework
This mainstay skill has been overhauled to have a dynamic cost based on the enemy party's size, without the old accuracy penalty. Bang, bang, pow.
Bug Fixes and Balance Changes
The full list of changes:
- Classes
- Knight
- Begins the game with Holy Light and Holy Fire
- Magic Strike now deals regular attack damage, in addition to bonus damage based on user’s Magic stat
- Soldier
- Reload can be used on the Command screen during Act 1
- Begins the game knowing Rapid Fire
- Solder & Sniper
- Rapid Fire
- Now attacks every target for 25% less damage, but without the accuracy penalty.
- Costs 1 bullet per target (variable)
- New animation
- Reload no longer appears in the Skills screen
- Suppressive Fire
- Now reduces Agility to 0%, down from 75%.
- This means enemies will almost always take their turn last when suppressed.
- New animation
- Combat
- General
- Most elemental and physical resistances have been removed, except for obvious ones such as fire against a fire creature.
- Elemental weaknesses have been re-tuned to be more intuitive.
- Physical damage weakness has been re-tuned:
- Blunt damage is best against armored creatures.
- Piercing damage is best against flying creatures.
- Slashing damage is best against unarmored creatures.
- Corrosive Fungus
- Now correctly summons a third slime
- No longer resistant to magic
- Quests
- Added a hint for the Murky Orb near the Way Station
- UI
- Main Menu commands are now left-justified
- Skills now have unique icons
- Performance
- itch.io installer is now supported, reducing download times for future patches starting with v1.2
- Bug Fixes
- The bat above the mine cart track is no longer passable
- Boss: Stranger
- No longer ignores Taunt, except for an AoE attack
- Now properly advertises his AoE attack every time, not just the first