Posted October 20, 2022 by Nebula Devs
#nightshiftsurvival
Week 6 | 12/09 - 19/10
We've been making and balancing them for almost three weeks now and got some pretty cool interactions and references!
Also we implement a bunch of changes based on the feedbacks and data from the playtest, and also we made a bunch of new items and trinkets based on our personas way to play, the plan is to make the game more fun for every playstyle!
Since we got some problems with the Totem integration we are postponing our final devlog and build for this friday (21/10), but we are eager to show you guys the new and awesome stuff!
- Totem integrations are now online! (For now we got 4 Interactions)
- Defeat the Lich on #dreadstone-keep or maybe beat the Island Ambush game for get exclusive unlockables (and new friends to play too!)
- New Weapons!
- New Trinkets!
- New Enemies!
- New Pickups!
- We make it harder! (We are currently running a short playtest to see if it is too hard :^) )
- Particles Effects and more Juiceness!
- Improved Screen Flow and User Interface
- Better UI
- Better Sprites
- More balancing and Bug Fixes
- Overall polish to various aspects of the game
We thank you guys a lot for the support!
Don't forget to Test our game and give us some feedback!